Showing posts with label book review. Show all posts
Showing posts with label book review. Show all posts

Monday, January 3, 2011

Book Review: Felicia Day's The Guild

Last time I ended the year with comics talk, so it only makes sense to begin this year with more comics talk. This time I'm going to review Felicia Day's graphic novel, The Guild. The book is based on her wildly popular Internet series of the same name, The Guild. If you haven't watched the videos or read the book, then just know that both of them are largely about the social interactions between people who know each other through a World of Warcraft-style game. I had purchased the first issue of the comic, but never saw the ensuing issues until I saw the graphic novel on the shelves earlier last week. Since I enjoyed how the comic started out, I purchased the graphic novel so that I can see how the rest of the story played out. Before I continue, I must note the following:

******WARNING!******

Spoilers ahead! If you haven't read the book and don't want what's in it spoiled for you, then STOP READING NOW! You have been warned!

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With that out of the way, now I can continue.

Overall, I enjoyed the book, because I think Day captured the feel and the environment of a WoW-style guild to perfection; namely, that of the differing personality types coming together and seeing real life through a WoW lens by living vicariously through their gaming avatars. Some disclosure: I have seen very few episodes of The Guild on YouTube, so what I know about it is based mostly on the graphic novel. I'm letting you know this, because what I'm reviewing is the book, and not the YouTube series.

Anyway, when it came to depicting the social interactions of her guild, Day was spot-on. Nailed it to perfection. I literally LOLed at some of the stuff she brought up. However, I was disappointed in the story of Cyd Sherman's (the protagonist in the story) life outside of the WoW-styled game. I hesitate to say the following term because I don't want to make this sound as bad is it's about to sound, but I think I should just go ahead and use the term that defines my opinion of the writing in regards to the protagonist's real life: It was so formulaic.

What I mean is that the story of the poor little bright, intelligent and witty young woman who keeps wondering why her life is so screwed up is so done to death. Cyd Sherman as she is depicted in the book is a modern-day Cathy from the comic strips. The only thing Cyd didn't do was go AAACCKKK!!! I actually flipped through those scenes the first time I read the book just because I already knew what Cyd was going to say and do, and I wanted to get back to her depictions of the guild and guild life. However, to be fair, I went back and read the parts I skipped the first time around, just in case I was wrong. Unfortunately, I was not. I predicted what Cyd was going to do before she did it, and for the most part I was on the mark.

Okay, enough bashing of the depiction of Cyd's life outside of the guild, because as I said, I don't want to make this book sound as bad as I seem to be making it sound so far. On the contrary, I enjoyed the book very much, and I highly recommend it for your reading enjoyment. I will also go so far as to say that Day's book should be used as reference to understand the phenomenon of cyber social interactions (which is unique to our day and age); especially when it comes to online role-playing games. If this book hasn't already been used as a source for some grad student's thesis on cyber social interactions, then that grad student should do it. That's how highly I think of this book.

I must also mention how much I liked the idea of drawing Cyd's real life and her virtual life in different art styles so as to reflect the differing lives she is living. Note also that her cyber self has big boobs! LOL But most importantly, her depictions of her guild mates is so much like how it is in real life that it is no wonder that the YouTube series was such a hit. In that regard, the book was a faithful translation to what Day was doing in the YouTube series. Oh, and I especially like the fact that she has not one, not two, but three female gamers! Just in case you're curious, when I played, I was most like Tinkerballa. Ha!

So on a scale of 1 to 10 in which one is a bomb and 10 is THE bomb, I put Felicia Day's book The Guild as a 9. Despite my criticisms above, I think it is that good.

Friday, October 15, 2010

Book Review: World of Warcraft Shaman

I found Tokyopop's World of Warcraft Shaman when I was checking out the other graphic novels in the local bookstore. It is written by Paul Benjamin and illustrated by Rocio Zucchi. Once in a while when I am looking at the graphic novels, I also check out the manga section just for the heck of it, because some of them are interesting. I don't usually go through the manga section a lot, because many titles have very long storylines, and I often don't get the point of what the author is trying to say; and besides, many of them are just plain weird or juvenile.

However, this one caught my eye because it was tied into something I am familiar with, the online role-playing game World of Warcraft. It got my interest also because it's a "one-shot"; that is, while it's tied into the WoW "universe", it's also a story that is not continued into another book, so I figured it was worth a shot to check out. After I flipped through a few pages, I was interested enough to purchase it. And friends, I ended up enjoying this book very much.

The storyline was interesting in itself because of the way it portrayed religion - in this instance, shamanism as it is depicted in WoW, which is an element-centered belief system (and here the elements are earth, air, water, and fire, although it also adds an element called "life"). In brief, shamanistic beliefs requires that you ask and implore the elements to do your bidding, whether it is ask the water elements to bring rain to drought-stricken crops or to ask the earth elements to smite your enemies in a landslide. That's important to keep in mind here: You ASK the elements to do your bidding; you don't FORCE them to do it.

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Before I continue, I must note that the following contains spoilers, so if you want to read the book for yourself first, stop reading here and then get back to me later. You have been warned. :-)

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The main character is a tauren shaman leader named Muln Earthfury, who is the leader of a group of shamans called the Earthen Ring (whom the leader of the Horde, Thrall, also belongs to), and in the story he is teaching his apprentices about shamanism and how important it is to be in tune with the elements. One apprentice, a female orc named Kettara Bloodthirst, is probably the most attractively drawn female orc I've ever seen! LOL When you get the book, you'll see what I mean.

Anyway, the elements are in turmoil (by the way, this is meant to be a tie-in to the upcoming WoW expansion Cataclysm, although this is not mentioned in the story), which shakes the faith of Muln's apprentices, because the elements are either slow in responding to their pleas, or they're not responding at all. Then a very strange looking tauren shaman named Shotoa appears to help dispel a cyclone that the other shamans have not been able to dispel. Without getting too much into the story, Shotoa lived centuries ago and disappeared by being swallowed up by the earth while trying to rescue one of his apprentices. After all those centuries, he suddenly appears, and he looks very strange, with fire coming out of his eyes (literally!) and yet with horns adorned with icicles.

When Muln's apprentices are confronted with the success of Shotoa's successful commanding methods of ordering the elements to do his bidding versus the apparent failure of the traditional method of asking and imploring the elements to do their bidding, he seems like a revolutionary. They then begin to question whether it is time for shamanish to consider alternate methods of practicing their craft, and a group of them leave Muln to join Shotoa - including Kettara, for whom it is somewhat established that Muln loves like a daughter. Long story short, it then turns out that Shotoa is actually possessed by an evil fire god Ragnaros, and Shotoa was trying to wipe out shamanism by this plot.

Muln comes to the rescue and he has a "moment of truth" scene in which he has to decide how he will confront Shotoa - by the traditional method of imploring the elements or by Shotoa's method of ordering them. He ends up persuading them with logic, that if they don't do ask he asks, then they will be under the boot of the Ragnaros-possessed Shotoa, so they help in the defeat of him, while Muln gets the final, killing blow. And at the end, his apprentices see the errors of their ways and rejoin him.

I found this story to be an interesting twist to the usual way that "organized" religions are often portrayed in such stories. Unlike the usual storyline in which the bad guys are the leaders of the "establishment" religion and the good guys are the ones with the "new, revolutionary" ideas, here Muln's insistence on sticking to tradition is portrayed as a strength, and a strength that was tested in the climax of the story. I also thought that the departure of the apprentices was completely logical in the face of what they had just witnessed. It wasn't so much that they were weak, but that they were young, but they gained strength and wisdom from their experiences.

Ultimately, it was a stealth "pro-faith" story, and one that was nicely done. Given our modern culture's dislike (and often hatred) of organized religions, it's good to see a story that portrays how an organized religion can be a strength. After all, despite the fair and unfair criticisms of organized religions, there is something about them that led them to be sources of strength in the first place.

However, what also helped make this book is the awesome artwork by Rocio Zucchi. She drew such wonderful and expressive faces in the story. Her depictions of the female orc Kettara were especially beautiful. During the course of the story, you will see a broad range of facial expressions from her, from happiness to sadness to anger to idolizing hero worship when she first meets Muln. Zucchi even pulls off a wonderfully dramatic facial expression in which she is being crushed in the grip of an earth elemental, and yet you can see even through her pained expression the joy of seeing that her mentor Muln has arrived to save the day. Not only that, Zucchi pulled off something that you don't normally see: She made a female orc look sexy hot! LOL The illustrations were so wonderfully and expressively done that it was my favorite part of the book.

Overall, I really enjoyed this book. Both the story and art complemented each other well. The one, lone criticism I have was at the end in which Kettara dies from her injures from being crushed by the earth elemental. This criticism is due both to the fact that I really liked Kettara, and also to the fact that, in the game, not only can shamans resurrect other players, they can even resurrect themselves, so it was almost a pointless death. Still, it was a very good story, and it is definitely one that I would recommend buying. On a scale of 1 to 10 in which 1 is a bomb and 10 is THE bomb, I give World of Warcraft: Shaman a 9. It would have been at least a 9.75, except I wasn't too happy with the ending. :-)

There does not appear to be any other WoW graphic novels coming anytime soon. I hope they reconsider, because I am also disappointed that Blizzard, the company that owns WoW, discontinued the comic. Why start a good thing only to discontinue it? This is the sort of thing that drives me nuts.